In the first image from Blender you can see that my cup handle pointed along the x axis aka right, but now is facing left (-X direction). This will make the coordinate system from the model work with Unity’s system. 2.In the export window, enable Apply Transform by clicking on the checkbox. To do that, while we’re still in Blender: 1.Go to File > Export > FBX (.fbx). When imported into Unity, my model is facing upwards as expected along the Y axis.īut, what I don't understand is why my model is also rotated 180 degrees around the Y axis? For this, we first need to export the model to an FBX format. I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis). Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation). model your 3D model in Blender along the Y axis and apply the necessary rotation onto the model.Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, people recommend this simple fix: When exporting models from Blender into Unity one must take into account the handedness of both programs.īlender considers Z vector as the UP vector, but Unity considers the Y vector as the UP.
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